#ifndef CONFIG_H
#define CONFIG_H
#define GAME_WIDTH  1000  //宽度
#define GAME_HEIGHT 1000  //高度
#define GAME_TITLE "飞机大战 " //标题
#define GAME_SCORE
#define GAME_picture1_PATH "./picture.qrc"
#define GAME_ICON ":/picture1/huiji.png"
#define MAP_PATH  ":/picture1/background.jpg" //地图图片路径
#define MAP_SCROLL_SPEED 2  //地图滚动速度
#define GAME_RATE  100
#define HERO_PATH ":/picture1/player.png"
#define BULLET_PATH ":/picture1/6.png"      //子弹图片路径
#define BULLET_SPEED 8
#define BULLET_NUM 30        //弹匣中子弹总数
#define BULLET_INTERVAL 10       //发射子弹时间间隔
#define ENEMY_PATH ":/picture1/di1.png"    //敌机资源图片
#define ENEMY_SPEED 5    //敌机移动速度
#define ENEMY_NUM 20    //敌机总数量
#define ENEMY_INTERVAL 30     //敌机出场时间间隔
#define ENEMY_BULLET_SPEED 6
#define ENEMY_BULLET_NUM 5        //弹匣中子弹总数
#define ENEMY_BULLET_INTERVAL 40      //发射子弹时间间隔
#define ENEMY_BULLET_PATH ":/picture1/8.png"
#define BOMB_PATH ":/picture1/bomb.png"    //爆炸资源图片
#define BOMB_NUM 20    //爆炸数量
#define BOMB_MAX 5    //爆炸图片最大索引
#define BOMB_INTERVAL 10    //爆炸切图时间间隔
#endif // CONFIG_H
